Project Overview
On this project I am a level design intern. I have mostly been prototyping levels for one of the future areas of Abyssus, getting feedback from my mentor and the rest of the team. I have also designed and implemented enemy AI and player challenges in blueprints.
The style for the area was decided when I joined, so I have used existing references to create levels that fit the vibe and gameplay style. While prototyping I have also experimented
with other architectural and gameplay styles to explore what could be done within the design.
My blockouts were made to work with the art kit that was planned for the area, following the metrics set by the design team before me.